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Valve hammer editor 3.5 download
Valve hammer editor 3.5 download






valve hammer editor 3.5 download
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After it tells you they’re extracted, you can either close MapFool or Proceed to making materials.Ĭonverting TGA’s to Source Materials, if you’re going to make them yourself just restart reading below the bold “end material conversion part” line.Ĭlick “Tools>Make Materials” The source path that it will take the TGA’s from MUST end with “materialsrc” in it. Now go to “Tools>Export textures to TGA”, and it’ll already have the “full path to textures folder” folder set as the output path.

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Then, add the “full path to textures folder” path (where it’ll put the tga textures) and you’re done. (The Steam folder is the folder where you have installed Steam!) You’ll see the “Wad files imported” thing, from there import the wad files that are written in the raw data tab (the ones we extracted).Īlso, if you want the program to directly convert them to VTF files, you’ll need to add the path to VTEX.exe, which is located in the directory “Steam\steamapps\username\sourcesdk\bin\vtex.exe” If they’re from a mod, take them from the mod’s folder, and if they’re nowhere to be found, search for them in the internet.Īfter acquiring them, go to File>Options. If they’re from another GoldSRC game, extract the wad file(s) from the corresponding GCF. If they are from HL, you’ll need to export them from the “half-life.gcf” file, using GCFScape (again provided in the bottom of the guide). See some lines saying about the “wad” files?

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The raw data tab will be full of numbers ‘n’ sh*t. Go to File>Open and open the map file that BSPTwoMap created before… You’ll be greeted with a user-friendly interface (well, not really, I mean, it’s a pretty clean GUI, but it may confuse some people :P)

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You can snatch it off the Download Links section, in the bottom of this guide. We’ll use it to extract the textures or/and delete any unwanted entities. Press any key, and the window will close.

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When it’s done, you’ll get the message “Press any key to continue.” Run the bat file, and it’ll do the conversion pretty fast. Save it, and rename it’s extension to “.bat”. Replace the directories with the ones you’ve put BSPTwoMap and your BSP in and replace mapname with the bsp’s filename. "C:\BSPTwoMap\BSPTwoMap.exe" "C:\BSPTwoMap\mapname.bsp" Grab the GoldSource BSP you want to port, and throw it in the BSPTwoMap directory.Ĭreate a new txt file with Notepad, and write this inside it:

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We don’t really need readme, anyway, so you’re free to delete it except if you really want it. Now, you’ll have two files, “BSPTwoMAP.exe” and “readme.txt”. (Download links for the stuff above are found in the bottom of this post)**įirst off, you’re going to need “BSPTwoMap”, which is kinda hard to find (atleast the version I’m using is), so you can grab it off the end of this guide.Įxtract the bsptwomap.zip file in a new directory, (in my case C:\BSPTwoMap) Hammer 3.5 (the hl1 steamless version) Half-Life 2 (gets you access to Source SDK, thus Hammer 4.1) It sucked and you really couldn’t follow it. THE LINKS ARE DEAD, IF THEY’RE NOT UPDATED BY SEND ME A PM TO REMIND ME This is a rewrite of a guide I posted months ago.








Valve hammer editor 3.5 download